Level Design!
Office Theme:
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Layout: The office theme is meant to be cramped and cluttered, like a small office. Tons of monitors & coffee cups was the original idea. I wanted the shapes to be very geometric and sterile. I also wanted windows in each office themed level to show the height of the office building & the outside world for scale.
Difficulty: The office theme should be the easiest layout to understand and get a hang of the physics and controls. The layout will also be pretty simple and won’t be complex. There will also be fewer items to repo.
Theme and Aesthetics: Overall, a dusty old office is the theme. The art style I wanted is a muted color with splashes of color, like monitor screens & paintings covering large portions of the wall, similar to mirrors edge (but literally nothing else in common lol). The music is a fast paced, retro synthwave with office noises incorporated. [Like a keyboard clicking]
Pirate Theme:
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Layout: The pirate themed levels will either be on a beach with a ship accessible, or be on a ship with the ocean waves effecting the physics objects onboard.
Difficulty: This theme will be a bit more difficult, but not much. There will be a bit more randomness with the waves rocking the boat and the repo items onboard. The ship will be a bit more complex as well, with multiple floors.
Theme and Aesthetics: Well shiver me timbers and heave me ho, Matey. The theme is pirates. Pirate ships fighting & you need to repo in the wreckage. A ship in nasty waves. A beached ship. All piratey. ARGG! As for music, similar synthwave but with ye olde Hurdy Gurdy playing in the background. I’m not kidding that’s actually an instrument.
Tavern Theme:
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Layout: I wanted the tavern to be more cramped and cluttered than the other two themes so that the difficulty is increased in the later game theme. The map will be a bit larger than the other themes as well.
Difficulty: This will be the most challenging theme of the game (as of right now). The level will be a bit more complex with upper floors of similarly designed bedrooms. This will add a bit more difficulty when trying to track down specific items & will also make it a bit more difficult bringing multiple items at once to get a good time.
Theme and Aesthetics: Similar theme to the pirates, this was unintentional but I can reuse a ton of assets and they are different enough to stand on their own. Similar music to the pirate, but with harp and string instruments in the synthwave.