Ryan Fontenot

Level Design Portfolio

Level Design

Strong understanding of scale, pacing, and player flow, with a focus on creating spaces that guide, challenge, and reward player exploration.

Multiplayer

AAA experience designing engaging multiplayer systems that balance competition and cooperation, with attention to player interaction, timing, and emergent gameplay.

Storytelling

Keen eye for emotionally resonant experiences, using gameplay, environment, and pacing to deliver meaningful narrative moments.

Worldbuilding

Skilled at crafting cohesive, immersive open worlds, where environment, lore, and systems work together to create a believable setting.

Professional Experience:

Blizzard Entertainment - Xbox

Overwatch 2

I owned the creation of a PvP multiplayer experience. I led blockout/playtests & meetings with other teams on execution of vision in further stages of production


Role: Level Designer

PS4/5 | Xbox Series X | Nintendo Switch | PC

Featured works

BO3 Zombies - The Grease Pit

A small, high-pressure BO3 zombies map inspired by the difficulty of Nacht Der Untoten.

Steam Release - BO3 Mod tools

DoomStick

Personal Project - UEFN

A PS1 style FPS Doom-shooter. Inspired by Doom & Quake.

Personal Project - Unreal Engine 5

Fortnite - Scurvy Stack

A pirate themed POI with an emphasis on verticality & unique theming.

Howdy, I'm Ryan!

I’m a level designer focused on gameplay-driven environments, pacing, and player experience, and recently completed an internship at Blizzard Entertainment for Overwatch 2 PvP Level Design.

Before transitioning into game development, I served as a lead aircraft electrician in the United States Air Force, building a strong foundation in systems thinking and problem-solving while developing my portfolio through self-driven projects and devlogs.